![]() Make the object knowledge list sort some items by sval rather than alphabetically. Only wake monsters on attack if you're not "too afraid to attack".Ī few fixes to the visual editor on the knowledge screens.Īdd yeeks to the monster knowledge browser. Include critical damage in the object description's average display.Ĭurses on jewelry only happen with negative-pval items. Remove the 'K' command and instead put a prompt after the 'destroy' prompt.Įnchant Armour scrolls ID when reading them, not when they are successfully read. (#572) Make ID-by-use more viable by making monsters summoned from player actions have less energy (#562) Ego-items are now never squelched as "bad" or "average". (#561) 'n', when used to fire missiles, no longer ignores confusion. (#521, #597, #635) Stop the slow launches and occasional non-launches on Windows. (#496) Give wands and staves EASY_KNOW, so they no longer need ID. (#451) Fix inventory/equipment and message update in store. (#448) Heal spells now identical to potions of same name (#412) Monster list is no longer hallucination-proof. (#367) Prompt for which ring to replace when wearing two (#352) Probing now reveals attack and spell information. (#328) 'lore' functions now write to subwindows when appropriate. (#63) Dynastic character numbering support (#33) Add BRAND_FIRE to oil flasks and torches. Internal changes included the introduction of a new savefile format and a new way of handling commands internally, neither of which should be noticeable to the player.Ĭhangelist (#29) Gold stolen by monsters is now stored in their inventory. ![]() The most noticeable features were a reworking of the ID system to encourage players to use items to discover their abilities (largely the work of Eddie Grove), an overhaul of the squelch system, and shop pricing being changed with the intention of prices more accurately reflecting how useful items are to the player. This was the first version of the game to be released since the completion of the Open Source project, and so was the first able to be labelled as dual-licensed under the GPL and the Angband license at the time of release. As the previous release had more than its fair share of bugs, the changelist includes many bugfixes but the overhaul of many significant aspects of the game also continued. Angband 3.1.1 beta was released on the 26th July 2009 by Anna Sidwell (though once again the list of contributors is large), a long 6 months after the previous beta release. ![]()
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