![]() War materiel, for example, is not demanded by any POPs and is generally a good thing to stockpile as you do not want to be supplying the armies of your enemies. It is, however, fine to stockpile certain goods. Remember, free trade is a good thing in Victoria. Though you may be tempted to keep the other countries from industrializing by not providing them with the materials to convert their POPs (such as furniture and clothing), you will also be robbing your POPs of goods they need to live a happy life. This means that stockpiling your goods can be a very, very bad thing. This situation, recall, increases their Militancy. This means that if, for example, you are the world's only producer of furniture and you don't offer your stockpile onto the world market, then your POPs won't ever get any of it. There is always a domestic market for the goods you produce in your factories, but the fact is that the system makes the POPs buy their desired goods from the world market. Trade in Victoria is always international. You should also try to have at least fifty small arms and fifty canned food in stockpile if you can, as this is the cost of increasing mobilization.ĭomestic and international availability of goods Products like paper, furniture, and regular clothing are necessary in order to convert POPs into Craftsmen and Clerks, so it is also good to have a small stockpile of these on hand, though it should not be your first priority. Steel, lumber, and cement, for instance, are necessary for building almost every type of building in the game, including railroads. It is always good to have stockpiles of certain essential goods. Be cautious, though, for messing around with the supply of certain items can increase your POPs militancy, because they, along with everyone else, will have trouble getting them. Of course, flooding the market that way will drop the price back down to a more reasonable level. Once the cost of the good has reached a satisfactory level, you can sell your stockpile and reap enormous cash benefits. As required by the system, the price will rise. Therefore, if you are a large producer of a certain item (precious metals, for example) and are unsatisfied with the price per unit you are receiving, all you have to do is stop selling the good for a little while. Similarly, if the supply drops, the price of the remaining items will rise as well. If the demand goes down, the price drops, but if the demand goes up, so does the price. To do this, you simply have to understand the way supply and demand systems work. This number is found in the standard, humdrum, Econ 101 supply-and-demand graph.īecause of the game's reliance on this system to calculate price, you can, of course, manipulate it. Based on the amount of demand for goods, and their relative scarcity, the game will churn out a number for the price of that item. The game keeps track of how much of each good (furniture, clothing, precious metal, automobiles, etc.) is produced on the market, as well as how many POPs are demanding them. As mentioned earlier, all types of POPs have different demands. Victoria's economy is an open one, meaning that, like all open economies, the price of goods is determined by supply and demand. Remember to click “Confirm Trade” or else the order will not take effect. Click the box to the left to indicate whether you want the game to buy or sell, and then move the slider to the amount desired. That commodity should then appear at the bottom of the trade window. To set the orders for buying and selling manually, click on the box for the particular commodity. Allowing the game to auto-trade luxury clothing has lead to several second-year bankruptcies among new players. You should rarely leave your higher-end goods under computer control. If you country is short on any of these goods, it is better to leave them under your control. These include cotton, wool, coal, sulfur, and timber. In a normal game, however, it is usually safe to leave some basic raw materials auto-traded. An X signifies that the computer is trading the commodity for you. To turn off this feature, you must go through and unclick all the little boxes on the left of the screen that have Xs through them. History has shown that the computer will purchase items you need, but in quantities and at intervals not usually suited to your budget constraints. All commodities start the game being auto-traded by the computer. ![]() There are many, many products you can make, buy, and sell in Victoria, and all of them are available for trade on the world market. Understand trade, and you will be able to make a quick fortune. The last remaining issue with the economic system is trade. 6 Domestic and international availability of goods. ![]()
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